UX/UI Design, Prototyping
Company | Role | Duration | Tools |
Dutch Game Studio | UX/UI Designer | 12 weeks | AxureRP, Adobe CC |
These games use your camera and act as a filter, enhancing your face and they also fullfill a myriad amount of other experiences.
Users are having difficulties with navigating and finding the correct information in these type of 'gamified' experiences.
Additionally, the UI that currently supports can be unclear & confusing.
The Idea is to design a blueprint and develop a prototype user interface on mobile devices, that would be able to manifest as an UI/UX framework specifically for Dutch Game Studios AR filtergames and within the chosen social platforms, which are Snapchat and Instagram.
To better understand the market and its users, I conducted user research and interviews.
The first quantitative interview was catered towards students and young adults (target audience) that frequent social platforms.
I conducted a second qualitative interview, specifically if they have had played the AR games that are within these filters.
- Most users have trouble at the start of these games and take a bit of time to find out what they need to do
- To much of a contrast between the user interface of filter games
- Little incentive towards challenge and replayability
- No direct way to connect and share this game with friends & relatives
- Unclear beginning and ending
Anita
Low Fidelity
Low Fidelity Wireframes are basically frames that outline the blueprint of websites or application screens. In this case it will outline the necessesary wireframes of the screens on mobile devices.
high Fidelity
Prototype
Test